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Stargate Sg-1: Season 6

Stargate

Stargate Sg-1: Season 6

MGM/UA (Jun 07, 2002)
TV Series | Action | Adventure | Fantasy | Science Fiction | Television
USA | English | Color | 16:06
Thinpak
DVD
NR (Not Rated)
027616152541
| 5 discs
Region 1
Custom Case

This sequel to the 1994 movie Stargate chronicles the further adventures of SGC (Stargate Command). It turned out that the Goa'uld Ra was only one of many alien System Lords who used the Stargates to conquer much of the universe. When Earth uncovers a working cartouche to decipher the coding system of their own Stargate, they find they can now travel anywhere. Earth's military sends out SG teams to explore new planets, find technology, and oppose the Goa'uld. Jack O'Neill and Daniel Jackson from the original movie are part of SG-1. They are joined by Sam Carter, a scientist, and Teal'c, a Jaffa who is convinced the Goa'uld are not gods.


Cast View all

Richard Dean Anderson Colonel Jack O'Neill
Don S. Davis Major General George Hammond
Amanda Tapping Major Samantha Carter
Christopher Judge Teal'c
Corin Nemec Jonas Quinn
Gary Jones Sgt. Walter Harriman
Peter Kufluk TSgt. Connor
Teryl Rothery Dr. Janet Fraiser
Dan Shea Sgt. Siler
Michael Shanks Dr. Daniel Jackson
Martin Wood Major Wood
Mario Ferrante SF Guard
Carmen Argenziano Jacob Carter
Tony Amendola Master Bra'tac
Colin Cunningham Major Paul Davis
Peter DeLuise Lieutenant Dagwood
Paul Lazenby Free Jaffa
Nickolas Baric Prometheus Crew Member
James Michalopolous Senior Airman Philips
Gary Chalk Colonel Chekov
Fraser Aitcheson Free Jaffa
Dean Redman Tagrean Soldier
Dan Payne Ashrak
David Palffy Anubis
Rob Lee Major Pierce

Episodes View details

1 Redemption: Part 1 44 min | Jun 07, 2002

Master Bra'tac arrives with bad news: Teal'c's wife is deathly ill, and Teal'c leaves to be with her. Shortly thereafter, the gate is opened but nothing comes through. Then Carter discovers a very low power signal that is slowly building an overload powerful enough to destroy the Earth.

2 Redemption: Part 2 44 min | Jun 14, 2002

Anubis' weapon continues to threaten Earth. Various plans are tried until Jonas Quinn suggests something simple that just might work. Meanwhile, Master Bra'tac has discovered the planet from which Anubis is launching the attack. He, Teal'c and Rya'c journey there to put a stop to it.

3 Descent 44 min | Jun 21, 2002

When SGC detects an Goa'uld ship in orbit, SG-1 is dispatched with Jacob Carter to investigate. They find the ship to be abandoned with no discernible life signs and Sam determines it to be the same used to kidnap Thor. Once on board the Goa'uld vessel, they find that the crew had initiated a self destruct sequence. O'Neill would very much like to salvage the ship despite Jacob's warnings that it could be a Trojan horse. An examination of the computer core reveals that Thor may have been able to introduce a virus but Jacob was right: it's an ambush and the ship soon plunges in the ocean. SGC and the Navy mount a rescue operation.

4 Frozen 44 min | Jun 28, 2002

The SG-1 team travels to the Antarctic science station when the scientists there discover an ancient body in the ice. The age of the ice core samples would indicate that the body predates mankind. As they thaw the body, it comes to life. It's a young woman who they call Ayiana. As Ayiana gains strength, those around her all fall ill having contracted an unknown virus which they believe Ayiana carried. The new arrival also shows healing powers and can seemingly cure any illness just by touch. As she does so however she weakens to the point of death. In the end, only Col. O'Neill remains untreated and SGC seeks the help of the Tok'ra who offer an unexpected solution.

5 Nightwalkers 44 min | Jul 12, 2002

After Sam receives an emergency call from geneticist Dr. Richard Flemming, the SGC learns that he has been working for Immunotech, a company owned by Adrian Conrad, who implanted himself with a Goa'uld symbiote in order to cure himself. Fleming has now gone missing and General Hammond orders Sam, Jonas and Teal'c to investigate. They head to Oregon where Fleming lived and worked and learn from the local Sheriff that Fleming isn't the first Immunotech worker to disappear. The locals are acting strangely and seem to suffer from memory lapses. What they eventually find is a town full of Goa'uld and NID seemingly aware of everything that is going on.

6 Abyss 44 min | Jul 19, 2002

O'Neill's symbiont Kanan drags him to a planet ruled by the Goa'uld Ba'al, where Kanan was undercover. Ba'al captures and tortures O'Neil, whose only hope may lie with - Daniel Jackson?!?

7 Shadow Play 44 min | Jul 26, 2002

Stargate Command is approached by representatives of Jonas Quinn's home planet seeking military hardware. Their world is divided into three territories and there is a long history of war among them. Jonas' country fears that the other two territories are about to sign a non-aggression pact thus making them vulnerable to attack. In return for arms, they are offering an abundance of Naquadria. SGC isn't about to get involved in what amounts to a civil war but there's another possible outcome when Jonas' one-time professor, Doctor Kieran, tells them of an underground movement ready to overthrow the government and seek out a lasting peace. SG-1 travels to Jonas Quinn's home planet to obtain information on the situation there but not all is as it seems.

8 The Other Guys 44 min | Aug 02, 2002

SG-1 is providing security for three scientists who are conducting research on a far-off planet. Goa'uld warlord Khonsu arranges to capture the SG-1 team and O'Neill tells Jay Felger, nominally the group's leader, to use the gate and head back to SGC. Felger is quite enamored with SG-1, admiring their exploits and daring-do. Rather than follow O'Neill's orders, Felger and another scientist, Simon Coombs, transport themselves up to the Goa'uld ship. What the scientists don't know is that SG-1's capture is a ruse to allow Khonsu, who is actually a Tok'ra, to pass on information. O'Neill is quite annoyed with the two scientists but their presence proves useful in the end.

9 Allegiance 44 min | Aug 09, 2002

The Tok'ra are forced to evacuate their newly established base under attack from the Goa'uld. They flee to the SGC's Alpha site. Tensions rise between the allied factions, the Free Jaffa, Tau'ri, and Tok'ra. Jacob and Selmak feel the end of the Tok'ra is near and Sam finds a Naquadah generator has been sabotaged to function as a bomb. Jack suspects the recently arrived Tok'ra and attempts to weed out the traitor.

10 Cure 44 min | Aug 16, 2002

SG-1 makes first contact with the planet Pangar. It seems to be a peaceful world that have recently discovered ancient Goa'uld ruins. They offer Earth their greatest discovery, a drug called Tretonin, which they say keeps them entirely disease free. In return, they want the gate addresses for specific worlds, most of which turn out to be Goa'uld home worlds. An investigation further reveals that the wonder drug is based on Goa'uld symbiotes and the Pangarans reveal another secret - they have a symbiote queen, found in the ancient ruins. When a Pangaran guard is seriously injured, SG-1 asks the Tok'ra for help. They soon realize that the queen is the founder of their race.

11 Prometheus 44 min | Aug 23, 2002

A television news crew has unearthed information about an Air Force project called "Prometheus". They believe it to be a generator, but know it uses Trinium, an element not found on Earth. In order to keep them quiet the Air Force allows them to film the X-303, a spaceship based on Asgard technologies, otherwise known as Prometheus. Things turn south when the news crew arm themselves and hold the Prometheus, as well as Sam and Jonas, hostage.

12 Unnatural Selection 44 min | Jan 10, 2003

Having regained control of the X-303, the SG-1 team finds itself in an unknown part of space. Rescue comes in the form of the Asgard, specifically Thor, who needs their help. The Asgard home world has been overrun by the Replicators and they require SG-1's help as well as the relatively low tech X-303. The Asgard had set a trap for the Replicators and hoped to use a time dilation device that would give them the time they need to find a way to defeat them. The problem is that the Replicators have turned off the device and the Asgard want SG-1 to go in and activate it. They accept the assignment but to meet their objective, O'Neill will face a moral dilemma.

13 Sight Unseen 44 min | Jan 17, 2003

SG-1 brings back an Ancient device, the purpose of which is unknown. When Jonas touched it the device activated. Upon reaching the SGC Jonas sees a large red insect fly into a wall, but no one else can confirm his sighting. The SGC is put into lockdown, but nothing is found. Jonas suspects that the Ancient device is causing his hallucinations, but to his dismay it is set to be shipped to Area 51. When Teal'c and Jack see the bugs as well, General Hammond decides to let Jonas take a crack at deciphering the Ancient text on the device.

14 Smoke & Mirrors 44 min | Jan 24, 2003

Senator Kinsey is shot in the chest at a public event, killing him just before his party's presidential nomination. Jack is arrested for the murder, and General Hammond assigns the rest of SG-1 to uncover the truth.

15 Paradise Lost 44 min | Jan 31, 2003

Former Colonel Harry Maybourne comes to Jack with a proposition: Jack gets him a presidential pardon and Harry shows them the advanced weapons cache that Simmons was trying to get to. They go through with the deal, but Harry attempts to double cross SG-1. He manages to get through the portal leading to the cache, but with one unexpected item, Jack. They find themselves in a field and Harry's zat is missing. Jack, however, still has his P-90. Harry reveals that they are not at a weapons cache, but rather a utopia. He meant to live out the rest of his life there and believes that there is no way back.

16 Metamorphosis 44 min | Feb 07, 2003

The Russian SG team brings back a man who claims that his people are being experimented on by Nirrti. SG-1 investigate where the experiments are conducted, with the Russian SG team as backup. The inhabitants worship Nirrti as their god and savior from a terrible plague. SG-1 attempts to use the same device Nirrti used on the people to reverse the mutations, but the people turn on them at the arrival of Nirrti.

17 Disclosure 44 min | Feb 14, 2003

The US and Russia reveal Stargate Command and its operations to representatives of the other permanent members of the United Nations Security Council.

18 Forsaken 44 min | Feb 21, 2003

On a mission to observe a nebula, SG-1 finds a crashed ship and its three human survivors. They soon come under fire from an pair of aliens bearing the weapons of the survivors. They repel the attack, but one of the three is wounded. She is taken to the SGC for treatment while Sam attempts to repair the ship. Jack and Teal'c feel that there is more to the relationship between the aliens and these humans, and attempt to trap an alien.

19 The Changeling 44 min | Feb 28, 2003

Teal'c is having strange nightmares featuring Apophis in which he is human and a firefighter with the rest of his team alongside him.

20 Memento 44 min | Mar 07, 2003

On a shakedown cruise of the Prometheus, the ship's hyperdrive regulator becomes irreparably damaged. A nearby planet was listed on the cartouche of addresses found on Abydos and thus may have a stargate. After a short jump towards the planet, the Naquadria reactor overloads and must be jettisoned. After the reactor explodes above the planet causing damage, the fate of SG-1 and the crew of the Prometheus is in the hands of a once Goa'uld-controlled world that they're off to a rough start with.

21 Prophecy 44 min | Mar 14, 2003

On a routine mission, SG-1 encounters a civilization desperate to be freed from the clutches of a Goa'uld. While on the planet, Jonas falls ill and is suspended from active duty. His mysterious illness is diagnosed as a brain tumor but gives him the unbelievable ability to glimpse the future, a future where O'Neill and SG-1 are walking into a trap!

22 Full Circle 44 min | Mar 21, 2003

Riding in the elevator in the SGC, O'Neill is visited by Daniel Jackson who needs his help. Daniel tells him that Anubis is headed for Abydos to search for something called the Eye of Ra, a relic that would make Anubis all-powerful. It's essential that SG-1 go to Abydos and secure the Eye but no one has seen it - including Daniel - nor has anyone ever been able to find it. On the planet they see their old friend Skaara and with Daniel's help locate the Eye. They also find a tablet that speaks of a lost city of the ancients. When Anubis and his troops land in force there is little anyone can do to stop them. In the end it's left to Daniel to decide if he will try to stop Anubis - thereby breaking a cardinal rule of the Ancients.