Batman
Batman Beyond, also known as Batman of the Future, is an Emmy Award-winning American animated television series created by The WB Television Network in collaboration with DC Comics and Warner Bros. Animation as a continuation of the Batman legacy. It began airing on January 10, 1999, and ended its run on May 18, 2002. After 52 episodes spanning three seasons and one direct-to-video film, the series was put on hold for the new Justice League animated series despite the network having announced plans for a fourth season.
Will Friedle | Terry McGinnis | |
Kevin Conroy | Bruce Wayne | |
Cree Summer | Max | |
Lauren Tom | Dana Tan | |
Ryan O'Donohue | Matt McGinnis | |
Teri Garr | Mary McGinnis | |
Seth Green | Nelson Nash | |
Stockard Channing | Barbara Gordon | |
Michael Rosenbaum | Ollie | |
Rachael Leigh Cook | Chelsea | |
Sean Donnellan | Virtual Announcer | |
Melissa Disney | Curaré | |
Mark Jonathan Davis | Virtual Newsman | |
Max Brooks | Drew | |
Yvette Lowenthal | Chelsea | |
Joe Spano | Boss | |
Jeff Harlan | Bellboy | |
Frank Welker | Ace the Bathound | |
Kevin Michael Richardson | Pilot | |
Corey Burton | Istivan Hegedesh | |
Clyde Kusatsu | Mr. Tan | |
Chris Mulkey | Shriek | |
Ethan Embry | Terrapin | |
Henry Rollins | Mad Stan | |
Sam McMurray | Burn |
Splicing genetics into humans is the new thing among the kids at Terry's school. The city wants to make it illegal due to overly aggressive behavior in the subjects. Batman is suspicious.
Jackie; a friend of Terry is being followed by a monster that seems made of soil and her "father" is not really her father.
When a prototype military vehicle with a disastrous flaw is abandoned and seized by Jokerz, Batman and the vehicle's creator must hunt it down before it explodes.
When a digitized consciousness of a deceased computer genius is revived, it starts causing havoc throughout the city before it decides to take over the systems of Terry's batsuit next.
A girl genius finds herself unaccountably harassed by Jokerz at school and she begins to suspect Terry is responsible.
Batman finds himself the quarry of an augmented hunter seeking the ultimate challenge.
Batman finds Ten determined to rob a rich underground poker game supposedly to save her family and he struggles to decide whether to trust her.
Batman investigates a ring of troubled kids who are so addicted to powerful virtual reality fantasies that they will do anything to continue them.
Terry and Dana's relationship is strained when Terry's Batman duties get in the way of their relationship. Receiving a flower, Dana believes it's from Terry but comes to realize it's from an unexpected stalker..with some unexpected friends.
A young girl with telepathic powers calls to Batman for help.
McGinnis' high school seems to be haunted by a poltergeist.
In order to have his revenge, Shriek makes the speech of the population of Gotham City incomprehensible and demands Batman surrendered to him to stop the chaos.
A status-seeking nerd illegally buys a robot girlfriend, only to have it become dangerously jealous.
When Commissioner Barbara Gordon sees Batman committing murder, she initiates an all-out manhunt for him while Bruce Wayne investigates what really happened.
Batman is blackmailed by a bomb threat to protect a member of the Society of Assassins from Curaré.
Terry investigates a troubled child reform camp that is more like a prison.
To support his family, a desperately unemployed advanced weapons engineer must steal vital materials for an illegal arms deal and elude Batman to do it.
An arrogantly intrusive reporter with a special ability to become intangible discovers Terry and Bruce's big secret.
Terry has a school project where he must constantly care for a baby simulator, even when he's out in the field as Batman.
Batman meets a good-hearted artificially intelligent robot assassin on the run from his creators.
Batman and Stalker must work together to stop the Kobra cult from unleashing a fearsome bioweapon on the populous.
Batman must battle a gang of cyborgs made possible by blackmailing a bionics specialist.
Ardent players of an in-depth virtual reality role-playing game are recruited by the supposed creator of the game for his own purposes.
Batman investigates a mysterious vigilante who is somehow linked to a teens' counseling center and wants to attack people who torment them.
When Terry goes missing, Wayne and Max go searching for him.
When Ace spots the man who abused him into becoming a sport fighting dog, he chases him and gets lost from his guardians.